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Seeking a career as a lighting artist in the field of 3D & Motion Graphics for film and broadcast media. A position where my skills are challenged and my past experience is further developed.
1. Lighting: Strong of the artistic and technical sides of lighting.
2. Shading: Strong of shading characteristics and how different materials react to light.
3. Animation: Basic knowledge of animation for film and broadcast media.
4. Compositing: Good with Compositing and Motion Graphic Animation.
• Working Knowledge in using Maya Hypershade nodes in conjunction with Mental Ray nodes to build shading networks.
• Production experience in lighting environments and sets for TV animated series and broadcast media
• Modeled a detailed NURBS & Polygons.
• Production experience in lighting environments and sets for TV animated series and songs for children.
• Production experience using XSI render tree to define shading properties.
• Strong in using XSI Illusion (XSI fully integrated Compositing tool) to composite render passes, and enhance the look (non destructively altering the key to fill ratio, adding some simple effects and color correcting elements if needed)
• Animated a simple Biped walk cycle.
• Used Photoshop for making Key Art and Color Correction.
• Used Photoshop for making simple changes to existing textures (Making them seamless, aligning textures with UV’s… etc.<
• Familiar with generating textures from photos.
• Used Photoshop occasionally for compositing passes for light tests, but I usually prefer working with a node based compositor like XSI Illusion.
• Used Photoshop to color illustrative urban maps for my collage “urban planning” projects.
• Used for Compositing render layers.
• Used for Color Correction.
• Good with Camera Animation & 3D Layers.
- used Maya, After Effects and Photoshop.
- Modeling & shading networks for Objects for Broadcast Media.
- Motion Graphic Animation for Progrems Intro, Ending & Breaked.
- used Softimage | XSI , Maya, After Effects and Photoshop.
- Modeling & shading networks for Objects & Products for Broadcast Media.
- used Maya, After Effects and Photoshop.
- Created budget efficient light rigs for the sets that worked for almost all the shots within the same set.
- Developed shading networks for characters, sets and probes
- Animated the simple FK characters of the animated series “WuzWuz and BottBott” on season 3 and “Spots of Live”.
- used Photoshop and CorelDraw.
- Worked on Movie Posters Design
>- Drawing sketch for Posters.
• Media Training Center Certificate (Softimage | 3D)
• Media Training Center Certificate (Softimage | XSI)
• Media Training Center Certificate (MAYA)
1996 to 2000 Bachelor commerce Foreign
Self education, watching movies & Guitar playing.